1,561 karma · joined July 28, 2021
I would do those projects, add them to my cv and apply to backend roles for example.
Considering the code I wrote for work is in private repos, would you have to create an open source project to demonstrate this to future employers?
Tauri uses the OS's native webview which means that there can be differences in how the DOM is displayed. It's not the same browser engine being used for each platform.
I however still prefer to use Love2D as I found the code first approach works well with how I like to code games. The cool thing with Love2D is that there are a lot of libraries that you can use that help you save time.
It's analogus to Django VS Flask where Django is Godot and Flask is Love2d where you have to hand pick libs you want to use.
They also have good design sense (UX). So they know what makes an intuitive UI and where to put things. They also can fill in on the designer's blind spots when doing the implementation of a design.
I noticed this in the game you linked as well.
Neutralino offers you the ability to use native methods to save data on your computer's storage. You can also use this to create portable save files that the user can keep and transfer over to different computers.
0 : https://store.steampowered.com/app/368340/CrossCode/ 1 : https://steamcommunity.com/app/368340/discussions/0/12918172...
I think the famous vampire survivor game did this. FNF which is another game went viral with its web version and they're now working on a full release.
Neutralino doesn't support 32bit however, there seems to be a fork that does.
Sorry I don't have any special tricks to share :/. I feel at this point it would probably be better to rip the game world from the game and artificially make it feel like a panorama when viewing and moving.
Also this would probably imply heavy use of three.js if I wanted to offer that in the browser.
- generating drawing that upon close inspection don't have obvious defects.
- generate hand drawn text.
- being able to replicate the same character along multiple angles consistently with the same style.
I feel like this is going to become increasingly hard because there are many things in drawing that can't be capture quite well with words.
It's analogous to code being more expressive than no-code drag and drop.
I have removed the feature now so the game should perform well on any devices hopefully.
Thanks for the compliment!