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noahfk

118 karma · joined January 30, 2025

a software and audio enthusiast, the creator of www.audiocube.app
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noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks! Yeah this is definitely a lot more complex and deep than the WebAudio API but that’s still a great tool for some situations.
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
I've even heard of them using this kind of tech in theatre performances, so there is definitely a bunch of use cases!
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Yes exactly - this was something I wanted to achieve.

For example, you could have an entire orchestra with each instrument close miked - and then arranged in audiocube in a vritual concert hall.

The user could even move around the space for full placement control - or you could simply render it to a binauralized stereo file for more immersive listening on headphones.

I'd like to develop a mobile "listening" app, which isn't for making projects, but listening to them and placing you in the virtual environment with control

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Yes - while the app itself is built in unity, it doesn't use Unity's native audio simulation. I implemented a custom spatializer and acoustic engine that can simulate reflections, occlusion, and other stuff that wasn't native in unity
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks!

Yeah, frustration with the existing solutions was one of the main reasons I started this project.

I was working in creating immersive audio, and I just found that none of the plugins allowed the level of placement that I wanted. It was all fiddly, and you couldn't easily move the listening position around, while also moving sound sources.

I came from an audio engineering background, not programming, so it took me a while to even learn how to make software! But now I made the tool I always needed.

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
There is currently no VST/plugin support, although this is something I would like to include later on.

It's just too much development work at this stage - not only the VST integration itself, but building a full MIDI sequencer timeline, editor, etc to support instruments.

Other DAWs do this perfectly well so I'm focusing on the 3D virtual environment moreso than tradtional DAW functions. Audiocube isn't a tool to compete with the likes of Ableton and Logic, but something to run on the side.

Although, if I had a big enough team I would love to give it all of these features. I'm just doing it solo at the moment, so I need to have a narrower focus.

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks for the intrigue, and yes these are all valid questions and things I'm trying to work out.

I think I need to narrow down the market a bit. Currently I'm aiming more at audio and sound design experimenters rather than the deep technical stuff - although that is a goal later.

I'd like to create a 'listener app' so people can have full immersion, control, and exploration of audio scenes.

The binaural process is more of a high powered, more flexible and controllable version of a binarual plugin, so this would be for making binaural mixes rather than slapping on everything.

I personally think the binauralizarion is one of the best sounding out there, it sounds great on headphones and has excellent sound localisation.

But you are completely right. I'm still working out product market fit, and I think it's why I'm finding a bit of friction reaching the right audience.

Thanks for your thoughts! Any feedback and input is very appreciated

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks for the feedback, I'll make it easier to get in in the next update! Also you don't need to log in inside the app. Just click log in and then trial mode, you dont actually need to enter details. But yeah it's maybe a bit confusing
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks, I think so too by the looks of his channel, I'll get in touch!
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
I don't have a Linux machine or much experience with it, but I can easily build to it. If you want to help test a Linux build email noah@audiocube.app
noahfk··on Audiocube – A 3D DAW for Spatial Audio (Audio Software)
I believe the HRTF binauralization of object-based audio does qualify as spatial audio, but there are many different definitions floating around. AudioGL is cool though!
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Yes it can do all of those things.

You are right about the audio demos, I'll update the frontpage with this soon. Thanks!

noahfk··on Audiocube – A 3D DAW for Spatial Audio (Audio Software)
I'm working on multichannel playback, I've had some experimental success, and plan on adding it into the next update. it just needs more testing on a range of audio interfaces etc.

Currently it only exports/plays back in binaural stereo

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
I'm working on a mobile app that lets you playback projects created in Audiocube and gives you full control over where your listening position.

It's definitely possible to have head tracking, I think it will just depend on what headphones and hardware offer it. It would be cool to give you that kind of VR listening experience but just on headphones

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