73 karma · joined October 15, 2012
Genuinely curious why it's not very good. Were you speaking solely from the perspective of non-Erlang processes? And also specifically regarding remote messages rather than local?
This looks sort of like that but marketed from the tech angle using docker as an analogy rather than a custodian. I'll have to take a deeper dive into this!
Also in the whitepaper, I saw this:
> To ensure Magic cannot decrypt the encrypted key for redundancy, we have removed our permission to decrypt with our KMS instances.
I don't know too much about how KMS works so I apologize for my naivete but what's to say you can't give yourself back that permission?
I'm interested in this. I've been wanting to get this set up but it always feels like rss feeds are hidden from being discovered. Not to mention I haven't found an RSS reader that I particularly like.
Is such a device possible?? I don't know, probably not but it would help me feel better about getting one of these devices
The blockchain would store users' character data i.e. level, currency, inventory, etc.
It would use a hypothetical form of proof of work where either the previous hash or the nonce would determine what monster and items are available on that server for some given amount of time. Clients would then be required to sign with their private keys a "chain of events" that would have to line up with the server's chain of events somehow.
I wouldn't know how to determine if a client and a server are cheating or not though.
The game developer would imaginably host some of the larger servers and could then sell the cryptocurrency they gain from hosting said servers for some actual fiat as a means to make money.
Clearly this is an incredibly rough idea that I have not actually spent too much time thinking about.
EDIT
an inspiration for this idea was "The World", a fictional game from the dotHack series