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random_comment··on Gender Bias: It Is Worse Than You Think
Sorry I got your name wrong, I'm a unix guy, so 'mv' is the natural choice for a 2 letters starting with 'm' :)

I didn't accuse you of anything.

You may feel right now that you're under attack, but if you read that post again in 6 months I believe you'll see I was trying to show you how your post looks 'from the outside'.

I'm also trying to guide you towards happiness in a way that seems to work for pretty much everyone else regardless of money, house, career, gender, etc.

Speaking of which, I'm glad you found my post amusing, because at least it means you read it and got some joy out of it, even if it wasn't the way I intended.

I also didn't make any comments about you having low self-esteem. I don't know what you are replying to there.

Next time someone tries to help, even if you don't like their words or the way they are trying to help, try not to attack back at them reflexively. Let the words settle a day or two before you reply and try to reply with the same spirit that the other person intended. You'll find it results in a happier life and greater opportunities for friendships and careers.

Good luck resolving the homelessness and lack of cash. Since luck doesn't help much though, I just checked your profile and saw you mentioned a certificate in GIS.

There are absolutely heaps of GIS jobs in Europe, and most will cover relocation:

https://www.technojobs.co.uk/gis-jobs/europe https://angel.co/europe/geographic-information-system-gis/jo...

Returning to the theme of keeping perspective and matching your expectations from life and other people to be similar to that of your fellow humans.

Right now I also don't have a home of my own, or a full time job, and I'm single. Despite that, I don't see any need to strike out at people offering sympathy or advice. Nor do I see myself as a 'loser in life' in any sense. There's a lot more to life than a house or money. I have friends, books/libraries, and internet and games are free, and oatmeal, bananas, tomatoes etc are pretty cheap. There's never been a better time in history to be poor and have too much time on your hands.

You may not feel you have much control over your circumstances, but remember that you always have full control over how you react to those circumstances.

random_comment··on Gender Bias: It Is Worse Than You Think
Hello Mv, I don't know anything about you or your history here, so I can only comment on what I see in front of me.

I hope you will treat this post as well-intended, even if you do not initially react to the content with a feeling of enjoyment. I'm going to try to address your long term sense of happiness and ability to participate positively on HN.

> So, what I really want to bitch about is a lack of attention for my writing ...

There's no easy way to say this, but none of us are entitled to any attention or feedback whatsoever, here or anywhere, regardless of gender or regardless of how good our ideas/code/writing are.

> anything I say about gender issues tends to get vastly more attention than anything else I do on HN in a manner that simultaneously belittles me and pigeonholes me.

I know plenty of people who post great projects on here who get no attention for it at all.

Sometimes, worse, unfortunately, they even get needlessly unkind horrible criticism.

Not getting much feedback on some of your work doesn't belittle you in any way whatsoever. Nor does it suggest people are 'focussed' on other things.

No one is so privileged that they are entitled to any feedback at all in a volunteer community.

Not you, not Linus Torvalds, not anyone.

This is true regardless of gender, regardless of ability, regardless of perceived standing in a community.

I suggest stepping back and adjusting your sense of perspective so that you appreciate what you are getting and feel appropriately grateful for it.

You are already getting far more than many people get. Hang out on 'new' for a week or two and see how many people get no feedback whatsoever.

Most people on HN, regardless of gender, would be delighted to be getting as much feedback and interaction as you already claim to receive.

Here are some articles that discuss the link between a sense of entitlement / superiority, and subsequent disappointment.

https://www.sciencedaily.com/releases/2016/09/160913134442.h...

http://www.upi.com/Health_News/2016/09/29/Entitled-people-ma...

http://thepowerofthrift.com/the-enemy-of-happiness-is-entitl...

All of your unhappiness about what you are getting from this volunteer community ('grumpily', 'bitch about', 'belittles') is imposed on you by yourself, not by others.

You may also find it interesting to study stoicism.

https://janifranck.co.uk/on-entitlement-and-the-stoics/

Here's a line from that article which in my view (as an uninvolved person) mirrors certain aspects of your post above.

"‘I am special, I deserve special treatment, I am ENTITLED to be treated well, dammit!’"

> Meanwhile, if I ask a question like this -- which is me, a woman, trying to develop a business idea and stop being a total fucking loser in life -- crickets chirp and no one replies at all because, no, no one wants to actually do anything constructive at all about such problems:

Reading this, I have to wonder if you are aware that your gender is totally irrelevant, when the topic at hand is not gender-related and we are interacting through text?

If you feel you are a loser in life, stop to consider all that you have and have achieved. Probably about 95% of people on the planet would trade places with you in a moment. Why do you think that is?

I wish you happiness for the future.

random_comment··on UK triggers the official Brexit process in a letter to EU
Correct, a narrowly bigger margin.

I think if '52-48' is redefined as a 'big margin' then it becomes very hard to define 'a narrow margin' without running into the impact of statistical noise.

random_comment··on UK triggers the official Brexit process in a letter to EU
> If anything, Brexit was fuelled by impotent rage

Ignorant rage, perhaps.

https://www.google.com/search?q=daily+mail+eu&source=lnms&tb...

random_comment··on UK triggers the official Brexit process in a letter to EU
> we've understood that the feelings aren't mutual.

48% of Brits, 62% of Scots don't feel that way.

And literally no one in the UK voted for what the government is currently doing or how shittily it is treating it's EU partner governments or EU guests living in the UK.

We'll be back, hopefully less arrogant the next time.

random_comment··on UK triggers the official Brexit process in a letter to EU
> It would have been untenable, however, for a government to defy the will of the people as expressed in the referendum.

I may have missed something but at no point was anything resembling the current 'plan' ever put forward to be considered as 'the will of the people'.

random_comment··on UK triggers the official Brexit process in a letter to EU
He didn't actually mention the Dutch ;-)
random_comment··on UK triggers the official Brexit process in a letter to EU
This is factually untrue.

http://www.bbc.co.uk/news/uk-politics-eu-referendum-36612308

Wales voted by a 52.5% to 47.5% margin to leave.

There are very few countries in the world where a non-binding referendum with that kind of margin would be considered a mandate to make a fundamental change to the constitutional basis of the country.

random_comment··on Star Citizen developers intend to drop DirectX support and only support Vulkan
> Yes, CIG is absolutely the most transparent game studio of all time. I say this with over 13 years experience in and around the games industry.

If that's the best you've seen, I would recommend you to Riot Games excellent series of blog articles on their game design (principles, practice, front end, back end, player management etc). Or... Elite's dev blog and forums, which were excellent?

> As for Elite, that is an excellent example of a project that failed to deliver what it promised.

Uhhh.. no? I think it delivered everything I hoped for, and more? As a player of the original I've been delighted by the scope of the game. Feel welcome to disagree of course, but let's be clear that we're talking opinions not facts.

One thing is for sure: they delivered a game that has given me a lot of fun for a long time.

SC has delivered posts as you say, e.g. about deadlines - that they've missed - it's really much less useful for me in terms of my personal enjoyment.

> But game development is hard

Yes, but looking at peers with less money and grand goals, those peers actually achieved their goals, let's celebrate that maybe a bit more instead?

> So it really pisses me off ...

That's not actually an OK excuse for how you've been writing on here.

> It's possible to fail. You're on a forum where people build their own companies from scratch. Most of these people fail.

Sure, but it's not the 1970s. We should not be celebrating game companies that are in the process of possibly failing, holding them up as gems of the industry (as you appear to be doing, from my perspective), especially when many of their choices lead directly to missed deadlines and the absence of a game for me to play.

> You want points of reference, I invite you to look at game studios that actually "take the money and run". Start with Zynga, see how deep that rabbit hole goes.

Zynga delivered, over and over and over. What they delivered wasn't a game, arguably, more a skinner box, but you'd have a pretty hard time convincing me they entertained fewer people than SC has.

If I can sum up your arguments:

- Elite: a project that failed to deliver what they promised - Zynga: a game studio that took the money and run

I simply can't see that you would get widespread agreement with those views. They are both profitable companies with hundreds of thousands more happy users of their products than SC has. Zynga in particular didn't even charge for many of their products, so it's a bit hard to claim they 'took the money and ran'.

Anyway, why don't we leave our discussion here. You can post again if you like but I won't respond to it, I don't believe either of us is presenting information that will persuade the other person of their view.

random_comment··on Star Citizen developers intend to drop DirectX support and only support Vulkan
This forum has rules about how to talk to other people in the forum. I feel you are ignoring them in terms of how you talk about me and other HN users.

Have you read the forum guidelines?

"You're merely claiming hundreds of game developers, part of the most transparent game studio of all time, are involved in this grand conspiracy."

I claimed no such thing and I do not enjoy your hyperbole.

In my experience when announcements are made and timetables shifted, it comes from higher up.

As for 'the most transparent game studio of all time'. Really? I think perhaps you should have followed the Numenera/Torment or Elite crowdfunded projects as a point of reference on that, you would likely have a different opinion.

"What does "running off with the money" even mean?"

I can only presume you have never funded an unsuccessful kickstarter project. I've funded several. They all followed an identical pattern of projects scope / platform changes and dozens of premature 'about to ship, just 1 more month' optimistic updates from CEOs.

Generally 'running off with the money' means taking the money and not delivering a product. In the case of kickstarter, usually using a long series of excuses along the way. It does not literally need to mean catching a flight to some far-off country with the money. Often the money is simply spent while people post misleading updates about the progress of the project. Then the final update: "Sorry, we thought we could deliver. But we can't".

I honestly can't see a difference between what's happening with this projects and the other projects that failed, nor any difference in the communication style, content and frequency. Winning projects don't usually look like this. Numenera didn't. Elite didn't.

"Reminds me of people claiming the lunar landing was faked because they have it in their head that faking the thing and maintaining the charade over decades is somehow cheaper."

Again, you're just being rude and hyperbolic. If you think a kickstarter project involving repeated delays over a period of years - which turn out to be CEO deception about project viability - is 'questioning the moon landing', then you are perhaps naive about crowd funded projects. I am not insulting you by saying this. I simply mean it literally: from what you're saying, it seems you don't know what crowdfunded projects are like. I do. I've wasted plenty of money on them.

http://gizmodo.com/7-crowdfunding-fails-that-will-make-you-t...

http://gizmodo.com/the-9-most-disgraceful-crowdfunding-failu...

I hope star citizen does not turn out to be pie in the sky, partly because the world needs good space sims and partly because I put my own money on the line.

However, projects that suddenly announce changes of this magnitude when they ought to have delivered something years ago, often turn out to have other underlying problems that prevent their ultimate success. Star Citizen has undergone multiple changes of project scope, changes of technology platform, never-ending delays, and it is hard to believe that this is the result of the kind of management that wants to deliver a good product on time and is capable of doing it.

I also funded Elite Dangerous as a kickstarter backer, and I consider it to be a good example of good project management. I have had the pleasure of playing it for years.

random_comment··on Star Citizen developers intend to drop DirectX support and only support Vulkan
Can you explain to me the difference in practice between

'a rewrite of an existing code base from language A to language B'

versus

'Saying you will support language B as well, dropping language A after a while completely, then announcing you are going to try to complete it in language B'

Because I am not sure I perceive a large semantic difference.

I happen to agree with an earlier post suggesting that if you want to run off with the money, then this kind of thing is a pretty good way of creating noise and cover instead of results.

Also: can you please stop shitting on the HN community with your posts and keep to the topic?

I get that you want to rant for some reason, but it would be better for us all if you did it in notepad or emacs rather than here.

random_comment··on Star Citizen developers intend to drop DirectX support and only support Vulkan
Hello, thank you for your comment.

I've followed the Vulkan/DX12 issue on and off over the last year for SC as I am an early backer.

Given that they only first approached the question of Vulkan in 2016, and as recently as a few months ago were still in blackout as to the level of support: e.g.

https://forums.robertsspaceindustries.com/discussion/comment...

then

https://www.reddit.com/r/starcitizen/comments/53qsy5/any_new...

I am not persuaded that this is as simple a matter as dropping one of two equally well-developed branches.

Generally speaking, moving from a mature high-level API (especially one which the underlying game engine/architecture is heavily tied into) to a less mature low-level API tends to mean refactoring work and extra implementation work, as well as a whole new bunch of bugs and testing.

I would agree that pursuing only Vulkan or only DirectX is probably smarter than pursuing both simultaneously in terms of a faster delivery. I also think in terms of cross-platform development and performance it will be better to use Vulkan (for any game).

However, the introduction of Vulkan is a relatively recent event in the history of SC development (see above), saying 'we're only going to support it now' might actually be saying 'a rewrite (or substantial refactoring) of the game started last year, which we are now owning up to'.

random_comment··on Star Citizen developers intend to drop DirectX support and only support Vulkan
I personally think a more likely explanation of this move is that they are nowhere near completion and need a good 'technical excuse' for pushing deadlines way into the future.

Then everyone begins debating the technical issues rather than the timetabling and funding issues.

random_comment··on Meaningful short names
I take the opposite view.

"ln" isn't "link". It's ln. My brain has particular concepts bound onto the command 'ln', which are not the same as the concepts for 'link' in general use.

"grep" comes for Global search, for a Regular Expression, and Print it. Grep doesn't 'find'. It PRINTS occurrences of a regular expression (not just a string), and continues globally rather than stopping at the first occurrence.

Another advantage is precision. "I did ln -s" is more precise than "I linked the file". "I grepped the file" is more precise about what I did than "I found the file" or "I searched the file".

Re-using English words directly - which already have rather broad and fuzzy semantics - in a domain that is a) more precisely defined than English b) not always consistent with the English meaning and c) international is not a good idea imho.

Heck, even ln/cp/grep etc are already ambiguous enough as it is! Depending on platform, UNIX commands may involve subtly different semantics (e.g. due to things like HFS+ filesystem data fork vs ext3 vs ZFS copy-on-write). Or different grammar. Quick example: cp dirname -rf works in linux, but not in BSD since you need to place options first in BSD.

Having picked up bits of some foreign languages, I've also found that my brain learns the correct meanings of words most easily when they are similar but not the same as English.

When the words are the same in two languages, my brain keeps its binding to the English meaning, and I tend to not to remember the subtleties of using it in the foreign sense.

When the words are completely different, I sometimes struggle to remember the new word. [I sometimes cheat and pretend I'm learning a new word of English. Somehow, that helps]

When the word is very similar but subtly different (for example, Geomatikk in Norwegian vs Geomatics in English, it's a) easy to remember the word and b) easy to remember any subtle differences in meaning.

So I believe the unix way is the right way.

random_comment··on Rivvr Brings Wireless VR to the Oculus Rift and HTC Vive
http://www.multicorewareinc.com/news/multicoreware-demonstra...

This is from 2015. We're almost into 2017.

- A 4k frame is 3.2 x as much data as the 2160x1200 frame.

- In this case, compression was achieved at 60fps using H265.

- The same spec of equipment should in principle be capable of achieving 60fps * 3.2 = 192fps. That's 5ms latency due to compression.

- Add in the simplicity of many VR scenes - think RecRoom, Windlands... should be fairly easy to compress.

- Audio can be compressed in parallel

"Not possible"?

I disagree, "more than possible two years ago"

random_comment··on Guanxi
I think anyone describing Chinese guanxi as simply 'tribal' should probably reflect on how the US elections look to an outsider.

Option A) The wife of a former president

vs.

Option B) A former close friend & financial donor to the same former president.

Chinese guanxi looks pretty tame compared to the US race for 'most powerful person in the world'. :-)

random_comment··on Guanxi
You could ask him - https://www.linkedin.com/in/yangdu

I don't know what the final dissertation title/theme ended up as, but we talked a lot about guanxi vs other similar cultural behaviours while he was writing it.

random_comment··on Guanxi
I would say, only if you would also call an ordinary friendship or example of nepotism in Western culture 'tribalism'.
random_comment··on Guanxi
Some examples:

- In the west we usually identify distinct types of influence. We even have special words for particular kinds of influence. Nepotism, cronyism, old boys networks, etc. These identify particular types of connection and particular forms of influence. Friendship through a golf club or university hall would be a characteristic aspect of an old boys network, for example. In Finland, you might think of a 'sauna clique' business culture. Also, we think about these types of relationships independently. Someone might be proud of their 'old boy' connections but intolerant of nepotism, seeing one as earned and the other as given. In contrast, guanxi is more of a melting pot. It could mean a lot of things. It's more like the word 'sway' or 'pull' in English, in a networking sense. It incorporates cronyism, family duty, nepotism, friendship, business connections, political power...

- Moral connotations can be completely different. Guanxi is a good thing sometimes, bad thing other times. Giving a key job to your son is bad in a Western company, arguably 'good' in the East. Providing he's not useless.

- You don't leave business networks at the door of the house; guanxi networks permeate friendship/family/business connections. You might not normally introduce a business colleague to a member of your family, in the west. This relates to my earlier point about it being less structured than Western influence systems.

- Reciprocity matters. Let's say I do you a big favour. You pay me back the next day by giving me a set of tickets to get a nice dinner somewhere. By maintaining a balanced relationship we remain friends. In Chinese culture this would be a bit of a faux pas. By repaying immediately and at a similar level to the gift received, you're basically extinguishing the opportunity to develop guanxi immediately - an unfriendly act. Where western relationships tend to be balanced, and quickly, Chinese relationships instead seem to prosper through periods of imbalance, overpayment back, and so on. The scales should not be balanced, they should sway back and forward. This dynamic is characteristic of a good friendship or a good guanxi connection.

Source: sat at the back of a 10-week course on Chinese business studies, during my PhD, and had a friend whose master's thesis topic was contrasting guanxi with western-style 'leverage'. No citations, feel welcome to treat it as hearsay. :)

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