286 karma · joined January 5, 2013
1) You cannot try it yet :)
2) You can safely buy current version as the next update will replace it - as in - you get the new software.
3) I need a few more months to finish it but I want to release the rendering part of the app (simply without animator) for my patrons in July - https://www.patreon.com/spritestack
Thank you very very much for such a detailed experience. It's super helpful and I will address it. I've learned that behind one person with certain problem there are number of people that will just abandon it without ever being vocal about it - so it's pretty much always worth to fix what at a fist glance might look like an individual experience. Sorry that you had to dig for answers.
I will probably leave Wanderers tho - https://wanderers.io/
Please check media on my twitter to get a notion of how it really looks like right now https://twitter.com/rezoner/media
The version that is available and its trailer has little to do with the current state of the application.
New release brings voxels, lowpoly and sprites together to create 3D animated game objects and export them as 2D spritesheets. It's purpose is not to replace your favorite software (Aseprite, MagicaVoxel, PicoCAD...) but to bind them all together into something even more useful from a 2D gamedeveloper point of view. So it can import - a lot of things.
Please check this post/video that is more accurate about what SpriteStack is than the 2019 trailer https://www.patreon.com/posts/spritestack-2021-53317888
One of the upcoming task is to write a module that is meant to be used in two different projects - so you will have to obey some interface but on the other hand the implementation will be up to you and it will have to play well with the game you are making.
Other than that I will introduce explosions and audio to keep user engaged.
What I am trying to say there - is that I have spent more time to plan a learning curve than implementing the project itself :)
Every time I get a new job I am being thrown right into middle of the action. No tutorials, no babysitting - just a real project and a task to complete.
It is a very stressful and frustrating at the beginning - but - after a short while not only I have completed the task - but also have this feeling that in a month of practice I've learned more than in a year of solving theoretical and imaginary problems.
So - I've prepared an unfinished game - and a plot for you as a new employee.
Let me know does it work for you and what was your experience with it. I am a bit nervous as this is the first time I am trying to make something more emotionally engaging than technical documentation.
If you like the idea - I encourage you to copy all of my content - and adopt the stories for a different language. I will gladly link to different solutions.
I would be grateful.