Both are more recent than the BioWare examples, and of course more recent than Stardew Valley, which is more in line with the Harvest Moon genre.
243 karma · joined November 14, 2014
Both are more recent than the BioWare examples, and of course more recent than Stardew Valley, which is more in line with the Harvest Moon genre.
- number of “tornadoes due to Niña/Niño“ (my reading)
- “number of tornadoes” (total for the year), with Niña/Niño being why it’s that way (sounds like your reading, since those numbers are the overall)
I get that there are good reasons for morning light too, I’m just saying that I don’t think it’s just an association with summer.
_EDIT: “repair and protect”_
And so if Lodash is what they’re trying to replace, is that not enough info to infer what Lodash might be?
The pharma ad comparison seems more than a little hyperbolic to me.
E.g. they were also first to support the `:has()` selector/pseudo-class, which I think can be useful for avoiding JS in some cases.
Making it more convenient for everybody equally is an admirable goal, but should a trivial change that makes life a bit easier for many people be scrapped just because making it easier for everyone else is difficult? Specifically here where the experience doesn’t significantly regress for anyone.
Technically being able to contain the content and actually being able to boot the game from the disc (after transferring to the console hard drive) are two separate things. Even without counting Day 1/Day 0 patches. Some games refuse to run without downloading additional content that isn’t on the disc, others require talking to a server even if you’ve just downloaded the latest updates, others. A patch to fix bugs and add content is one thing, refusing to play entirely is another.
Why it matters: in GP’s case it sounds like compiling is the problem, so migrating to using SWC as the compiler but keeping TSC as the checker (noEmit flag) in a lint step may ease that pain a bit. Though it might be nicer to migrate both in parallel.
Again though, you aren’t wrong! Rare covers many of the non-Nintendo greats on N64 (GoldenEye! Banjo Kazooie! Donkey Kong 64! Conker, if you were in a fairly narrow range of maturity!), but they did some Sega before N64 and a lot of Xbox afterward, so I just expect there’s probably some interesting details left to expand here :)
If there’s not much to it other than that they were a shining star with a ton of Nintendo investment, all good.
As a tangent: this is a neat tool! :)
Minification’s more useful for web applications, along the lines of: MS Office (e.g. Excel), Zappier, UberEats, Photoshop, the reporting side of analytics (e.g. Google Analytics) where you get all the interactive graphs and maps.
I think many of the disagreements on here would dissolve if they were only considering blogs and similarly small websites.
I agree with the recommendation of one good compression algorithm vs combining multiple in general, but is it possible that you hadn’t considered that this is a case where we have a very good lossless compression (gzip) that can get benefits when combined with a lossy compression (minification)? As wonderful as Huffman codings can be, it’s hard to compete with outright throwing “unnecessary” (to many users, maybe not OP and some of us) data away.
A popular app that some web developers here may use day-to-day recently is Figma, which uses WebGL for rendering.
The back and forth on that thread seems to result in advocating for what we’ve got: compiler (TypeScript in your example) not caring, but linter caring.
The reason not to in the transpiler is it can be very helpful during testing to block or force some paths.
No idea how accurate it is, but an extra 350 calories burned is a pretty big improvement over _not_ having those burned.
I doubt fidgeting alone is sufficient to keep most people skinny. There’s a lot that impacts our weight. But if somebody’s automatically burning calories because they have a hard time stopping fidgeting, that might ease the load a bit so they could eat a bit more or walk a little less than would be the case without it.
EDIT: it feels worth mentioning that fidgeting can be an all day activity for some people, 8+ hours. Walking 10k steps takes maybe 1.5 hours, more or less depending on the persons speed. It wouldn’t be as much of a workout replacement as a whole lifestyle change.
The “unpopular” and “in what world” act like a double-negative.
I was just offering it as a counter point (from as recent as last year) to the onscreen keyboards necessitating huge phones that the comment I replied to was suggesting. Plus an option that is still modern enough to use. Using the mini keyboard isn’t much worse than the pro. It’s feasible, these minis type well, I don’t think it’s the reason for bigger, thinner phones with cameras popping out. I’d blame content more.