3,197 karma · joined October 25, 2010
https://robterrell.github.io/shape_table_maker/shape_draw.ht...
Apple ][ shape tables were a rarely-used vector drawing technique -- rarely used because they were fairly slow to render and there wasn't great tooling for making them. High level of difficulty plus poor results... it was almost as easy to write blitting code, even with the odd Apple ][ video memory layout, so most games ended up doing that instead.
Anyway, if you are curious about shape tables, here's a thing for you.
You had an app written natively in Objective-C or Swift, switched to single-threaded javascript React Native, and then your app ran faster?
Dr. Dobb's had an incredible run of relevancy, from the 70's through the 90's.
I loved this bit of writing at the beginning:
"Beyond all this the lower coast-range, where, toward San Francisco, Mount Diablo and Mount Tamalpais - grim sentinels of the Golden Gate - rear their shaggy heads skyward, and seem to look down with a patronizing air upon the less pretentious hills that border the coast and reflect their shadows in the blue water of San Francisco Bay."
"Individuals and interactions over processes and tools."
Processes and tools (i.e. Jira, sprint planning, retrospectives, etc.) dominate all implementations of Scrum I've seen.
The "no true scrumsman" fallacy at work.
I was able to get a ported app running with it at one point. And I think Microsoft took a pass at it more recently: https://github.com/Microsoft/WinObjC
But it appears Darling uses Cocotron so maybe you've already seen how well it works for you.