14,093 karma · joined February 21, 2016
If I have to use a machine that isn't running Arch, I'm having a bad day
[ my public key: https://keybase.io/saghm; my proof: https://keybase.io/saghm/sigs/DPNipzU12DFt2TdiKBXbNoK5ONvpotGxHAeUPWZvCi8 ]
The issue to me is that the division between "money companies get from selling their shares" and "money companies get from selling their products" is artificial; whether it gets taxed differently is a procedural issue, not something that inherently defines what "value" is. When the value of something is only from selling it again in the future, it's inherently only valuable as long as there's someone else to pass it onto to sell it again later. Sticking the company in the middle of passing it along doesn't magically change whether it's sensible or not. That's what I mean by "effectively a Ponzi scheme", even if it's not strictly one in the definitional sense. The same arguments for why a Ponzi scheme is undesirable apply.
The judicial branch does not decide who to prosecute. They're supposed to ensure that the law is applied consistently, but prosecutorial discretion is entirely up to the DoJ and at least nominally is part of the executive branch (for federal crimes). They also don't directly decide whether someone is convicted in most cases; a judge can throw out a meritless case or in rare cases vacate a jury verdict, but the jury verdict itself is outside of any of the three branches by design.
In any case though, this is isn't super relevant to my comment you replied to. The parent comment claimed that the debate about the law was purely theater, and I argued that it might not be because someone could get prosecuted for it if the law isn't on the books. Whether the DoJ should try to prosecute someone for something is not the same as whether they will try to. The DoJ has tended to operate in a somewhat removed way from the whims of the president in the aftermath of Watergate, but that's a precedent that's been pretty clearly been eroded in recent years. That doesn't mean political prosecutions will be successful, but using legalism as a way of trying to enforce one's political agenda is not a new phenomenon; the Bush administration had lawyers write up opinions justifying their use of "enhanced interrogation" because being able to couch one's actions in legal terms is one of many ways to try to build support (or mitigate opposition) to them. Having laws that say something is not allowed has at least some effect even when people try to get away with violating them, even if it's only in the form of soft pressure.
If the value of something is only "someone else will pay for it, and then later they will sell it", that to me is effectively the same as a Ponzi scheme. There's no inherent value in the actual thing being bought and sold other than the buying and selling of it. Maybe calling them "Pokemon cards for companies" would be a better way of describing why I find it nonsensical to claim there's any real link between the company and the stock unit when buybacks are the only way to make money off them.
Somehow every time I try to make this argument about stock buybacks, some people vigorously defend them as not just somehow a glorified Ponzi scheme.
Bureaucracy doesn't definitionally mean Kafkaesque. It's popular to hate on it, but good or neutral bureaucracy does exist.
> The solution: you could hold Shift and press the arrow/numeric key to quickly reverse its current mode.
One person's "ingenious" is another's "confusing due to lack of clarity". If I hit some keys that weren't numlock and they caused my numpad to behave differently than the mode I expected, I would not think "oh wow that's so clever", I would be confused about what happened and probably not understand how to use that mechanism from observing the surprising behavior.
I don't have a good explanation for why this would be interesting to anyone, but the idea of Beyblades retconning the Bible is so absurd that I still have trouble not laughing every time I'm reminded of it.
Okay, but what stops any of that for happening for any of the new things since then? To me, a large part of the appeal of Fleet was that it wasn't the entire IDE; adding a new skin to something that feels much too heavyweight for me does not resolve the fundamental problems I had with it.
Not having to stage changes in lieu of them automatically getting picked up was a bit of a learning curve for me, but now that I've gotten used to it I like it a lot better and I don't think I could go back. The equivalent of the reflog pretty much always has my changes in it if I accidentally lose them without manually saving due to the snapshotting, and I have no need for a stash because commits and branches are essentially just recording a checkpoint rather than being things that feel "heavyweight".
As an added bonus, dealing with conflicts is a lot less annoying because each commit records its conflicts separately, so fixing them doesn't require doing a stateful pipeline of changes in a big rebase; I can just do them piecemeal, in any order I want, and even just check out other stuff and work on them before coming back later if I feel like it.
I was "that guy" who would sometimes have coworkers come for help with git problems (https://xkcd.com/1597/ alt text). I've forgotten most of that knowledge (and all of that muscle memory) and didn't have to learn nearly as much to replace it with the ability to do a lot more with a lot fewer mistakes.
I'm completely confused about your analogy to song shuffling. I disagree with your characterization that permuting a list randomly isn't "truly random" in the way that selecting an item from a list randomly is, but even ignoring that, I'm completely unable to figure out what you think the equivalent of that is for an LLM.
This happened years ago with the V programming language making a bunch of claims about the existing feature set that were not accurate and future roadmap that did not at all reflect how things went down, and it was all very bizarre and seemingly avoidable if the developer were truly committed to communicating better.
Another development process this reminds me of is the development by modders to port Oblivion to the Skyrim engine. After maybe a decade, the developers made a huge deal at the end of 2024 that they were going to finally release by the end of 2025 and made a lot of noise about it, but by the fall when no more details had been announced, someone asked in Discord about it and the lead developer directly said that it was not going to happen, with an announcement that it was "delayed" to 2026 not getting made until after people posted screenshots of this. We're now in October of 2026 and it's not clear it will be out this year, but trying to give feedback on the communication gets construed shouted down with exhortations to "let them cook". As far as I can tell, a large number of people seem to think that a suggestion that it's fine for the developers to just not keep announcing when things will be done so that they can take as much time as they want without confusing people is synonymous with telling them they need to release immediately.