2,367 karma · joined July 20, 2010
I have come to prefer it. I think this comes as a combination of recent algorithms getting better (there are relatively few artifacts and they are far subtler than they once were) and because newer consoles have conditioned me to abhor any content running at less than 60 fps. The jaggedness of 24 fps grates my eyes. I’ve had my iPhone recording 60 fps video for years.
Most blueprints effectively just make levelling up new weapons a more pleasant experience, maybe saving you 1 - 2 hours for $20.
I'm 41 years old and have fond memories of the old days of packaged buy-once games, but the modern battle pass/cosmetic standard seems like a much more realistic way of having a consistently updated experience with strong engagement year-round.
As a Sony fan, I'm cautiously optimistic that the relationship could be more fruitful than that. I don't know what Sony's creative secrets are, but they seem good at ushering high quality, interesting games with broad appeal into existence, sort of akin to what you see at HBO or Pixar. I would love to see them exert that influence on a big multiplatform game.
At one point, this might have been a hard decision, but COVID and a child on the way feel like we've had an extra nudge in this direction. The labor market is so tight and my specialty is in enough demand that I feel like I could jump back into my field in another few years if it makes sense for us.
https://www.amazon.com/LEGO-Legendary-Mountain-Awesome-Build...
https://www.amazon.com/LEGO-Creator-Adventure-Building-Creat...
https://www.amazon.com/LEGO-Champions-McLaren-Building-Piece...
I've benefitted greatly from a handful of psilocybin experiences in my life. The experiences were marked by long periods of profound terror and deep sadness, but I consider these to be powerful literalizations of anxieties, fears and attachments that helped me grapple with them in new ways. That said, I've glanced at scary thoughts that don't occur to me in daily life and came close to getting in trouble when I ran outside. Get a good babysitter - even better, track down a professional.
I'm sure there are circumstances where there's not much choice but to step in, but think hard and creatively about ways to mitigate the safety issue while removing attention. We're so driven to step in and make a scene that this is often painfully difficult.
Withdrawing attention - say, to attend to the kid he's injured in another room - seems to change behavior much more effectively, exactly as the psychological literature predicts. Ignoring violent behavior is extremely difficult, but it can produce surprising results. It's taken a few months of this, but my hardheaded 3 year old has just started expressing sincere apologies.
I really enjoyed this article, but it's a bit of a discursive brain dump, which is why I think a lot of the criticisms have essentially been misrepresentations of the actual article contents.
In the medium run, like GPS technology, competition will drive the cost of autonomy down to practically nothing and it will be enjoyed by working class people for free.
Granted the interaction model is very different, and who knows if I'd ever commit to watching even a 5 minute YouTube video on something I'm not primed to watch, but after Tik Tok, Youtube feels like a stale product of yesteryear.
It's just ridiculous that a leading software company can't support such a wildly popular class of software, but Apple game support has such a long history of tragic incompetence that any handwringing is a waste of time.
Nothing about it is epic - it feels like a cramped dungeon crawl. The gameplay and puzzles are extremely simplistic (lots of slow moving enemies crawling down a hallway). The story is a bad B-movie compared to some of the compelling modern games that are raising world-building to new levels. When you compare it to modern games, I don't see how anyone could justify spending more than an hour or two on nostalgia playing.
If you ask me, given my experience owning a Switch and watching my PS4 and gaming PC gather dust, the most compelling product Sony or Microsoft could make right now would be releasing a system with PS4 / Xbox One level power in a portable form factor (and the latest smartphones do push more gigaflops than those systems). As has been said many times about smartphone cameras, the best gaming system is the one with you.