Assembly with an effect system and flow typing.
6,015 karma · joined April 25, 2011
Making 8-bit dev tools since 2016: https://8bitworkshop.com/
Assembly with an effect system and flow typing.
People have ported Atari 2600 games to it with the resulting ROM being byte-exact.
I think the space hasn't been explored fully, after all spreadsheets are a very popular two-dimensional programming language
I've had luck with just calling once a week or sending nastygrams asking why my claims are still denied, they usually say "oh that didn't go through I'll manually process that" and approve a few more each time. Incompetence vs maliciousness etc.
Article: https://8bitworkshop.com/docs/posts/2020/fuzzing-the-z-machi...
The NES has a 7-bit DAC, but since we're bit-banging with the CPU we only have enough time between samples for about 13 levels. Each level has its own toggle-wait-toggle-wait routine, and then we shift another bit and decide whether to branch to the next (level+1) routine or the previous (level-1) routine.
https://8bitworkshop.com/v3.12.1/?platform=apple2&file=delta...
But it's an ambitious experiment, and the docs are worth reading through. Every now and again I give it another try :^P
I think your beef is not with Meshtastic, but with the distro/compiler, and I am going to bet you're compiling C++ with clang.
(compiling legacy code with legacy versions of Emscripten is quite frustrating, almost as bad as updating your JS code to be compatible with accumulated changes in the Emscripten ABI)