177 karma · joined October 1, 2023
image-rendering: pixelated;
in the CSS which would probably(?) prevent the headache-inducing effect, which I'm guessing comes from the hard edges of the background image tiling contrasted with the bilinear upscale blur.The site looks like it was abandoned in 2023, however.
EDIT: CSS also has appearance: button;
Here for additional modern demoscene-style websites if anyone knows of any.
This is just a guess tho, as my account can't (yet?) see comment upvote counts.
Also why would you want/need someone else to purchase it for you? Because of your country's import laws, or reasons related to privacy/anonymity?
The radial glyph wave animation is also really cool, but the novelty will wear off and the delay will become grating especially if one is using the app in a utilitarian manner. Consider skipping transitions/animations if the user signals a preference for reduced/removed motion. Alternatively, you could add an on-page toggle for animations.
The slider is hidden by default. Hovering the volume icon makes the slider appear. There is margin between the icon and slider, though, so you have to quickly "zip" your mouse across this gap/chasm before the slider disappears. If you make it over to the slider in time, your hover then preserves its visibility.
I know for sure the devs at Condé ain't dogfoodin' on that interface anymore!
When the user decision to unlock (or "side"-load, for that matter) is required to be authorized by the vendor, though, is when I feel like I no longer have control over my own hardware.
Semi-relatedly to the OP, I dug deeper and found that M.O.L. continues to regularly update their site in honor of the logo's illustrator (including fresh monthly wallpapers and printable stationery): https://www.mol.co.jp/en/yanagihara/
I was pleasantly surprised by the ongoing reverence they have for their illustrator's legacy.
However, this time, I was really hoping the example implementations would use CSS transforms instead of properties that require repaints, especially since the rationale given here for using sprites is performance.
Maybe layer compositing warrants its own article and is beyond the scope here, but you can really tell when whoever built a frontend knows their stuff because all animations are hitting a consistent 60fps.