The bottom section especially, which is a list of Typst's shortcomings compared to LaTeX. This helped a lot when actually choosing this over Overleaf for the last writing project I had.
263 karma · joined April 7, 2022
The bottom section especially, which is a list of Typst's shortcomings compared to LaTeX. This helped a lot when actually choosing this over Overleaf for the last writing project I had.
Can't wait to read its source code, I was curious since reading this thread[2].
[1] https://github.com/oxidecomputer/helios (if this is not found for you, we're in the same boat)
I have a few questions:
- What exactly do you mean by "Semantic CSS"? I've never heard this terminology before (might just be OOTL). I get the parallel between this and Semantic HTML, but I guess it's not as clear what it is supposed to mean for a styling language to me. Is it just native CSS (or "pure" CSS)? At least, as a result, I have no idea what this means, or by what measures you decided what constitutes "semantics" in Tailwind's CSS:
The most surprising thing is that Tailwind uses more global/semantic CSS than the semantic approach itself ¯\_(ツ)_/¯
- A small nitpick, maybe: could you somehow replace the top links to the two versions you compare with actual HTML links instead of JS events? This prevents middle-clicking and the location is replaced so it's tough to compare the two sites while reading your article. I have to click on your link, copy the url, and open that in a new tab. At least, opening the page in a new tab would be nice.If a cataloging system is difficult to explain in plain and simple terms, it will be tough to advocate for it with other people. I might put in the effort but how can I quickly convince others to do so?
Johnny Decimal is pretty simple in comparison, it's 4 bullet points:
- A JD number is two numbers with a dot in between: XX.YY
- First digit of first number: a broad category
- Second digit of first number: a sub-category
- The second number is incremented each time you create a new folder (which you want to be careful about!)
Once you've explained that and you show a basic folder structure, people will understand how it's used, at least. That's where it performs better than your system.
It's probably fine if it's tough to define, but it has to be simple to teach.
[1] https://en.wikipedia.org/wiki/Library_of_Congress_Classifica...
What sets Estonia's IT and software culture apart from other countries? What other Estonian software would you recommend?
EDIT: How can I see which nodes are in the network? There's only one ID on https://networks.any.coop/ and I don't know what to do with it.
Self-hosting only without a backup node is currently unavailable
The self-hosting-only feature is not released yet. If you don’t want to use Anytype node and instead use p2p sync between your devices, you can block Anytype network traffic (Anytype & Anytype Helper) via your firewall.
From https://doc.anytype.io/d/data-and-security/data-storage-and-... All your data primarily syncs to the encrypted backup node in the current alpha. For alpha testers, the application is always connected to the backup node and cannot be disconnected.
Their homepage could tell this more clearly. It doesn't look like it's in alpha.[1] https://doc.anytype.io/d/troubleshooting/self-host-your-back...
[1] https://images.ctfassets.net/f20lfrunubsq/2FuQMHycwersLjIf4d...
I think I've seen people that can't get their hands on it through "official" means get their own by arranging a delivery through someone else on Reddit for instance. I don't know if you'd be comfortable with that solution though.
EDIT: they are planning to support the Steam Deck long-term, but they said nothing about the first generation -- my bad[1].
[1]: https://cdn.cloudflare.steamstatic.com/steamdeck/images/pres...
I learned so much about the commands that intimidated me by playing "Oh My Git!"[1]. It's an open source game that presents commands as quick-to-understand concepts and lets you experiment with them by using playing cards on the visual rendition of a repository. I was honestly surprised nobody else mentioned it here, maybe it's not that well known.
Of course it's not completely accurate all the time in its descriptions but it sure helps understanding the underlying workings a bit more, and it pushed me into actually reading the manual.
Additionally:
The newfound world is called BEBOP-1c, after the name of the project that collected the data, BEBOP, which stands for Binaries Escorted By Orbiting Planets. (BEBOP-1 is another name for the binary system TOI-1338.)The best way to use Deno and take advantage of its benefits is to use Deno's packages. Allowing NPM packages is a good strategic move because on top of already being quite different from Node, there are not many packages, but it does not take away from how well it will work with Deno-native packages.
GPL, for instance, merely states that distributed sources or patches "based on" the program should be "conveyed" under the same terms. In other words, anyone who gets their hands on it will do so under the same license.
If anything, I would be worried that GitHub trained itself on publicly-available but not clearly licensed code, because then it would have no license to "use" it in any way[0]. GPL provides such a right, so there is no problem there. It would be even more worrying if the not clearly licensed code was in a private repository but I think I remember reading that private repositories were not included in the training data.
However, would you consider a black box program, of which the output can consistently produce verbatim or at the very least slightly modified copies of code from GPL code to be transformative? The problem does not lie in how the code is distributed but in how transformative the distributed code is. Not only does the same apply to any program besides AI-powered software, it applies to humans[1].
Given how unpredictable the output of an AI is, one should not be able to train itself on GPL code if it cannot reliably guarantee it will not produce infringing code.
[0]: https://docs.github.com/en/site-policy/github-terms/github-t... (https://archive.ph/susi0#4-license-grant-to-us)
[1]: One such example would be how Microsoft employees allegedly prevented themselves from reading refterm source code, cf. https://github.com/microsoft/terminal/issues/10462#issuecomm...
On a side note, it might be interesting to see the evolution of this index over the years for any given country; that might lead to interesting conclusions on the bias confirmation you're talking about!
These are surveys, so there's a limit to how reliable their results can be. However, I find surveys are a pretty good start when you need to get a general idea on how something does and you can't just measure it. How you value that is up to you, that's why I quote it in my comment.
I also challenge the notion that higher pay leads to less corruption. If so, then why are Denmark, Finland, New Zealand and Norway ranked higher in the corruption perception index[1], when they are paid much, much less annually (especially Finland)[2]?
[1] https://www.transparency.org/en/cpi/2022 (https://archive.ph/fabjP)
[2] https://en.wikipedia.org/wiki/List_of_salaries_of_heads_of_s... (https://archive.ph/XGbpO)
I tend to trust blogs or conversations with other people more than I should. The benefit of a tool like ChatGPT is that I already distrust it, and I tend to double-check more often what it responds.
I agree with you, but the comparison and fine-tuning GP mentioned are really areas where it's an unparalleled tool right now. Dismissing it in fear of "contaminating your understanding" is missing out on what the tool may offer to you. It's not really that much worse than a search query.
Anyone can check, they have a tool for that[1]. It's mentioned in their FAQ article[2].
According to their tool, GPT-3 counts the following as one token:
- any combination of or below 3 digits
- 1111, 3333, 6666, 9999 (it tends to group other digits in groups of 2)
- 66666666 (so 8 sixes -- 5, 6 or 7 won't work)
- 00000000 (anything below 8 zeros counts as one token as well, probably to handle millions and billions)
- 0000000000000000 (16 zeros)
This isn't an exhaustive list, there are probably a lot of other weird edge cases I haven't tried. Its failure to understand basic arithmetic makes much more sense given how inconsistent the tokenizing of digits is done.
[1]: https://platform.openai.com/tokenizer
[2]: https://help.openai.com/en/articles/4936856-what-are-tokens-...
This is probably something that would be determined much later, on a case-by-case basis... which is ideally solved by manually curating such knowledge. You lose some in the process but I'd argue something "critical" should bring attention to the necessity of its archiving.
> Right now every channel is meant to be both transient and permanent. I know that’ll never change, so create a new “Lore” or “Archive” channel where the moderators tap on wisdom and preserve-forever statements or threads, and they get added over there. Think of it as “Pinning” but they’re pinned forever and there’s a bunch of them.
Disc.wiki seems to literally provide a similar feature, check!
> Make it possible to export this Lore/Archive channel to a reasonable file, like JSON or any other text format.
Disc.wiki provides a web interface for browsing "pinned" messages. HTML is a mostly parse-able text format, so check!
> At the very least, consider some sort of “FAQ” feature/contingency that does a similar function to the old-style FAQs, so people can contribute sets of knowledge in a structured manual instead of an endless search for terms from everyone who ever touched a server.
Ok, there's still some room for improvement. Disc.wiki's homepage claims their docs[0] are built on disc.wiki, so something similar could work.
There could be an open source version of both the cms and the bot but that's at least a step in the right direction.
It is absolutely not unreasonable to expect a 1993 game to not choose a random route at a junction; it should use a basic pathfinding algorithm (which were well-known, even in 1993) to choose the closest one.
Of course it is limited by performance but optimization is hardly a good counter-point to intuition in this kind of game.
And I'd expect any fabric to wear out when you wear it (there's probably a good pun to make here).