This was extremely convenient for me in the past.
104 karma · joined February 11, 2009
This was extremely convenient for me in the past.
edit: misclick
If you have "local variable" with more bits than log(# elements to be sorted), then yes, this trick works, but with sufficient extra bits, you can pack multiple indexes into a single variable by shifting and 'or'ing.
An even sneakier way of hiding this extra bit is to use the program counter to store it:
a:
int i = 0
FOR (; i < # elems-1; ++i)
IF pair(i, i+1) is out of order
swap pair; goto b
RETURN
b:
FOR (; i < # elems-1; ++i)
IF pair(i, i+1) is out of order
swap pair
GOTO a
If the program is running the "b" loop, some pair has been swapped, so when it finishes the loop, it knows to re-run the "a" loop. If the program completes the "a" loop, it knows no pair was swapped, and can finish.Edit: formatting
## compiler_flags file keeps a copy of the compile flags $(builddir)/compiler_flags: force mkdir -p $(builddir) echo '$(CPPFLAGS) $(CFLAGS)' | cmp -s - $@ || echo '$(CPPFLAGS) $(CFLAGS)' > $@
##rebuild all objects if compile flags change $(LIBOBJECTS) $(RTLLIBOBJECTS) $(OPTLIBOBJECTS) $(TESTOBJECTS) $(builddir)/init_qt_workdir: $(builddir)/compiler_flags
I"m pretty happy with the results.
For Traveling Salesman, this means that given the best tour for an N-city graph, the best tour for the same graph augmented by a single vertex could be entirely different.
Usually, the problem is simplified to a threshold test, like: Does this tour have path length < X? These kind of problems are equivalently difficult to produce solutions for in the general case, but are straightforward to verify.
We build software that designs and simulates Network on Chip interconnects along with the hardware to implement that interconnect in our customers' chips. We need more software people to write C++ code that generates the Verilog implementation of the interconnect and to improve the built-in performance models of our components.
See http://netspeedsystems.com/careers for some more specifics, although we're interested in more variety than just what that page indicates.
As to the patent owner originally accusing n=1 being part of the infringing apparatus/method, I agree that they shouldn't have done this if n=1 doesn't make sense in the context of their patent. That's more likely the mistake then the current CC.
[1] https://www.eff.org/files/2015/09/24/core_wireless_claim_con...
2) Efficiency. Python, perl, ruby are all... slow. OCaml compiles to very efficient native code. Xavier Leroy's accomplishment is a high level language that's within 2x the speed of C.
What about std::array?
In part 1 of this series, I described how to find the closest match in a dictionary of words using a Trie. Such searches are useful because users often mistype queries. But tries can take a lot of memory -- so much that they may not even fit in the 2 to 4 GB limit imposed by 32-bit operating systems.
In part 2, I described how to build a MA-FSA (also known as a DAWG). The MA-FSA greatly reduces the number of nodes needed to store the same information as a trie. They are quick to build, and you can safely substitute an MA-FSA for a trie in the fuzzy search algorithm.
There is a problem. Since the last node in a word is shared with other words, it is not possible to store data in it. We can use the MA-FSA to check if a word (or a close match) is in the dictionary, but we cannot look up any other information about the word!
If we need extra information about the words, we can use an additional data structure along with the MA-FSA. We can store it in a hash table. Here's an example of a hash table that uses separate chaining. To look up a word, we run it through a hash function, H() which returns a number. We then look at all the items in that "bucket" to find the data. Since there should be only a small number of words in each bucket, the search is very fast.
Notice that the table needs to store the keys (the words that we want to look up) as well as the data associated with them. It needs them to resolve collisions -- when two words hash to the same bucket. Sometimes these keys take up too much storage space. For example, you might be storing information about all of the URLs on the entire Internet, or parts of the human genome. In our case, we already store the words in the MA-FSA, and it is redundant to duplicate them in the hash table as well. If we could guarantee that there were no collisions, we could throw away the keys of the hash table.
Minimal perfect hashing Perfect hashing is a technique for building a hash table with no collisions. It is only possible to build one when we know all of the keys in advance. Minimal perfect hashing implies that the resulting table contains one entry for each key, and no empty slots.
We use two levels of hash functions. The first one, H(key), gets a position in an intermediate array, G. The second function, F(d, key), uses the extra information from G to find the unique position for the key. The scheme will always returns a value, so it works as long as we know for sure that what we are searching for is in the table. Otherwise, it will return bad information. Fortunately, our MA-FSA can tell us whether a value is in the table. If we did not have this information, then we could also store the keys with the values in the value table.
In the example below, the words "blue" and "cat" both hash to the same position using the H() function. However, the second level hash, F, combined with the d-value, puts them into different slots.
How do we find the intermediate table, G? By trial and error. But don't worry, if we do it carefully, according to this paper, it only takes linear time. In step 1, we place the keys into buckets according to the first hash function, H.
In step 2, we process the buckets largest first and try to place all the keys it contains in an empty slot using F(d=1, key). If that is unsuccessful, we keep trying with successively larger values of d. It sounds like it would take a long time, but in reality it doesn't. Since we try to find the d value for the buckets with the most items early, they are likely to find empty spots. When we get to buckets with just one item, we can simply place them into the next unoccopied spot.
Here's some python code to demonstrate the technique. In it, we use H = F(0, key) to simplify things.
<SNIP>
Experimental Results I prepared separate lists of randomly selected words to test whether the runtime is really linear as claimed. Number of items Time (s) 100000 2.24 200000 4.48 300000 6.68 400000 9.27 500000 11.71 600000 13.81 700000 16.72 800000 18.78 900000 21.12 1000000 24.816 Here's a pretty chart.
CMPH CMPH is an LGPL library that contains a really fast implementation of several perfect hash function algorithms. In addition, it compresses the G array so that it can still be used without decompressing it. It was created by the authors of the paper that I cited. Botelho's thesis is a great introduction to perfect hashing theory and algorithms. gperf Gperf is another open source solution. However, it is designed to work with small sets of keys, not large dictionaries of millions of words. It expects you to embed the resulting tables directly in your C source files.