40 karma · joined December 13, 2022
- ann
I'd say the blur effects on the left images are much cleaner as well. There are some weird artifacts at the fringes of objects in the earlier version.
I have a minor hesitation here. The user inputs an endpoint, and the program is then supposed to connect a user with the tool to complete it. Solutions often have different ways of being reached with tradeoffs associated with each method.
Also, I wouldn't underestimate the ways in which, for some types of workers, the affordances of tools are part of the creative process. There's a way in which a product will be less thought through when the journey from conception to completion is cut short.
As a disclaimer, this is something I go back and forth on and I do tend to use time blocking myself because otherwise I find it hard to maintain direction over long periods of time.
This might be wishful thinking, but I'm coming to believe that AI like ChatGPT are capable of bringing out the absolutely worst qualities of massive social media sites and in that way might end up saving us from ourselves.
Design rules like "fewer borders are better" don't tell the story well, but they're easy to teach people. It's harder and less grabby to say something like:
Over reliance on borders to separate types of content can lead to designs where contrast between elements is too sharp and it's harder to read through information. Designers should have a sense for information hierarchy and follow that through in their application. Have a point of view and use the visual design to express that. Tools you can use to create that hierarchy are things like borders, shadows, fills, scale, and space. Using all in concert, you can make a design that feels harmonious, but also allows users to freely navigate through the interface.
That advice is probably harder to grok, and isn't as punchy because it can't be used as a simple diagnostic (do we have fewer borders?), but it is realistic.