66 karma · joined August 4, 2023
Or are we talking just about their CDN synchronization, and not about the user traffic?
Houses used to be cheap here (in the capital) as well and even I still remember that time, but we had to adapt to the new situation. My grandmother had a 200m^2 flat and that was normal; I have 100m^2 and am considered very rich, people in my age and family situation (2 people) usually live in 35-45m^2.
Of course everybody would love to own a whole house in the capital! It's like asking "who wants to be rich?" and being surprised that everybody does.
> home ownership is the goal.
We own the apartments, though (home ownership rate over 75%). You can't buy an apartment in Canada? Perhaps that'd be the first thing to fix...
In my experience, this would be the case for cca 20-25% of the people I work with. So yeah, definitely not average - but definitely not something you never see. Every team has few devs like that.
I am in Europe and it's normal here. Maybe not the UK, I'm in continental. Looking at it in detail, high taxes seem to mess with this a lot. I'm in a very low taxed region (my full income tax + health and social insurance combined was 9% of my income last year).
> This is nonsense.
No, it's not. I've just helped a junior friend get a job that pays 1.5x the average wage, the only thing they know is the very basics of HTML.
I helped other friends too, those knew a little more (basic programming skills - variables, conditions, cycles) and immediately got 2x the average wage.
Talking about the general population, sure. But we're talking about software engineers, the most highly paid while at the same time the most accessible profession of all time.
There are high school dropouts making 5 times the national average wage in SWE, and that's not unusual at all - you have the ones making 10 times for the "unusual" category. A person that knows nothing can get a job that pays the national average wage in this industry.
I personally helped 7 people get from 0 to a job within a year. All of them are now (after 1-3 years of experience) making at least 5 times more than they did before they switched careers.
But currently we're unable to image live people at that resolution, not even dead people yet.
Schizophrenia is directly linked to dopamine. So is ADHD, but in the opposite way (not enough dopamine). Both were demonstrated on fMRI.
Psychosis is a physical issue in the brain (too much dopamine making the brain fire when it shouldn't) that's solved by administering dopamine antagonists (= antipsychotics).
It also doesn't bother me much on here because HN is much faster than these systems - no wonder, since it's just a forum. But try updating the details of 50 employees, each separated into 5 subpages, when you need to wait 750ms to have each page load. And you need to load that page multiple times - first to get into the detail, then to put it into "edit" mode, then to save it - and then you can switch to a different subpage of the detail.
Most of them are classic multi-page PHP apps. It's terrible. I can't stand how it always reloads each time I click on something. I remember it didn't bother me much in the past when everything was like that, but today we have much better options.
I went for a SaaS built as a SPA. When I click on something, for example to create a new entity, I get a modal/side-panel immediately. When I want details, I get them much quicker and can return back to the listing immediately.
> It's particularly visible in banking applications, where modules are almost completely independent and built by non-overlapping teams, so they take forever to load due to the limitation on concurrent requests in browsers.
They just can't code SPAs well. It's perfectly possible to have both quick loading times and very separate modules.
It makes you feel a sense of wonder through magical abilities, places and creatures - it's fantasy.
It talks about advanced civilizations with unknown/impossible technology - it's sci-fi.
That's the distinction bookstores make, IMHO.
Then you have the species whose backstory is imperialism or fascism, that control many other species that only have lesser technology. In some episodes, but especially in the books that are considered canon, you can see them influencing (slowing or outright destroying) the development of sufficient technology of their vassals so they remain dependent on the masters.
But the masters themselves (Romulans, Cardassians, Klingons...) have the same post-scarcity economy as the Federation for their "full citizens".
What's interesting is the case of Bajor in DS9, which is developing the post-scarcity utopia after the Cardassians left them in ruins; with Federation help but not too much of it because they want to be independent.
> All of humanities memories somehow encoded in DNA
Why not? The Dune universe is in a very far future, the books are happening 10 thousand years after humanity has been practically completely replaced by AIs and mind-uploaded humans for another 10 thousand years. The factions in Dune perform extensive bioengineering, and that is after the anti-computer revolution.
Why couldn't the computers/people with computers/people-computers before the revolution bioengineer the genetic memory? Or the people who performed the transition back to biological life, perhaps as a way to ensure nobody ever forgets the 10 thousand years of slavery?
> interstellar space travel from taking too many drugs
Interstellar travel in Dune is done using the Holtzmann effect, basically a warp technology. The spice gives them precognition abilities that are necessary to not crash into something while warping.
A robot with an advanced electromagnetic mind-control device... Or just a hacker hooked to Picard's Borg implants/bio-receivers. Or mental illness.
> DS9's first episode has a space alien organism living inside a permanent wormhole and it speaks to you through mind visions, exists at all points in time and can read your mind, put you in your own memories, etc.
They might be lying, or just think it's true. Or again, mental illness. Perhaps we're just seeing Sisko tripping balls.
Is it really necessary to spell out that a civilization capable of building a FTL starship is also capable of building a sufficient defensive technology?
> I daresay such a civ is not doing it for conquest, but to discover and explore. If the urge is militaristic, then such a civ would turn on itself long before the project succeeds.
I think this is much more complex. Consider a civilization so advanced that this is children's toys for them - and then that civilization falls. Then, on the scraps of it, a new imperialistic faction is built and they go for the conquest; they don't even need to understand the magic that powers their warships. I recommend you to read the full Foundation series in chronological order.
Sisko asked Quark just before he left to remain where he was since the Cardassian occupation so there was some life on the promenade.
> The dirty secret is that Starfleet is actually a totalitarian military dictatorship, on the ground and in the air. That's how they got to take over the Palace of Fine Arts.
Starfleet is a paramilitary organization and Deep Space 9 is a military installation under their control (it has sufficient firepower to defend itself against many of the strongest warships), just like the starships - that's no secret nor is it dirty. There can be civilian elements on military bases. IRL there are civilians living within military areas in some countries - governed/commanded by the military.
But SF doesn't control the Federation, nor Earth or other civilian settlements. There is an episode where Sisko and Odo thwart the attempt of a rogue Starfleet admiral to get Earth under SF/his control.
Maybe I'm completely misunderstanding you or the problem - feel free to correct me, please. I'd really like to understand how causality is broken by FTL but could never grok it.
The only time when their economy breaks is when they're in an active warzone - and frankly, currency as we know it breaks down in a warzone too, you better have some cigarettes, food or weapons if you want to trade.