I think main selling point its based on mature foundation from .NET world, extended to modern Rust with fast native rendering, hot reload, declarative idiomatic Rust syntax, React like syntax or classing MVVM Xaml apps. It has also ports of major components like docking, high performance DataGrid etc.
Its new era, you can build, experiment and do fun projects at will , takes few hours to get anything into working prototype. Some of projects might fail, be buggy but exploration pace is unmatched and fun level too.
Its fun project and has many bugs still , its major work to make this fully work as one would expect, but keep checking I am putting many new features and fixes now. Thanks for feedback.
For perspective VelloSharp compared to SkiaSharp (similar 2D rendering api) is about 100x faster with complex animated 2D scenes and scales with fast GPU.
For example Avalonia offers closed source paid offering compared to my work which is free to use with AGPL-v3 I would call it great choice of licensing instead doing closed source release you have to pay? Also corporate can afford to license this project for sure, don't they. Project solves huge performance issues being even 100x faster then other offerings like SkiaSharp in .NET landscape.
Minimal is sense minimal size of UI for small form factor like Apple Watch, but its already has a lot of features like feed selection, bookmarks, comments, article links, links support etc.