128 karma · joined September 20, 2021
CVPR 2026 paper list (after filtering on video generation) might be a good start - asking LLMs to take a look and filter relevant papers sound even better.
[1] https://arxiv.org/abs/2609.15810 [2] https://arxiv.org/abs/2602.13515 [3] https://arxiv.org/abs/2605.23381
Reminds me of this great paper where they trained a LLM that beats LLaMA2-13B from scratch with < $0.1M: https://arxiv.org/abs/2404.07413
Here goes a terrible analogy: Maybe it’s like software. When I see issues and PRs pop up in my GitHub projects, I get the motivation to maintain, fix bugs, and upgrade them.
https://www.nikonsmallworld.com/galleries/2026-photomicrogra...
I didn't know brains actually look like this inside. Our world truly is beautiful, across all scales!
Accessibility, sanitary infrastructure (in developing countries), generally improving health (including making it cheaper), and environment/wildlife preservation being some good examples of largely unsolved problems that technology still holds the key to dramatic improvement.
This might be the right time to start working on these things. Ironically, warfare, advertisement, and wealth concentration helped advance technology rapidly, making it easier to tackle other problems.
Note that this website was built way before the advent of LLMs (and is not "AI slop"), although it's been continually updated. I first saw it in 2022 at a lecture and was stunned, went on with life, and subsequently tried numerous times to find it again without success - until today, when ChatGPT one-shotted it from my vague description.
Hope this is an interesting find as it was for me!
It appears to me that onomatopoeia, at varying degrees, played a role in the spontaneous convergence of verbal communication, and thus the development of a language.
Shameless plug: if you have GPUs in your server, you can put them to use to make it faster! https://github.com/yunho-c/gjxl (Granted, the speed improvement at lower efforts aren't as pronounced)
(For anyone not familiar with 3B1B, it's a YouTube channel that visualizes intriguing math concepts to explain them intuitively!)
Seems like others were curious too, given the Wikipedia page on Guetzli mentions:
> Butteraugli. ... How the hundreds of parameters that model the properties of the human visual system were derived remains unexplained.
My rough understanding is its multi-scale convolution architecture was inspired by biological visual perception (perhaps how the layers of visual cortex gradually represent higher level features, ish), and involved some sort of empirical parameter tuning based on human evaluations. It'd also be a very nice resource for beginners wanting to learn more about image/video codecs (like me :)
Perhaps we can use clever experiment design to address it, like doing a "full-reference" evaluation (e.g., pick most similar two images, out of encoder A, encoder B, and original) rather than strictly A/B.
Maybe the first step to designing better encoders is to build an extremely accurate visuoperceptual error metric. Seems like ML's rapid progress haven't caught onto it just yet.
libjxl's slow speed at efforts >7 is primarily due to an iterative evaluation-optimization loop of a perceptual error metric called Butteraugli (by tuning quantization weights). This, as well as some other computations in libjxl encoding, happen to be data-parallel and run faster on GPUs than multicore CPUs.
In case anyone is interested, I've been working on a GPU-accelerated libjxl port (supporting CUDA and Metal for now) that makes this much faster, closer to libjxl's normal speeds: https://github.com/yunho-c/gjxl - geared for encoding a large batch images into JPEG XL. It's also faster by around 2.9x at normal effort (7).
It's hard to rigorously judge a codec from a handful images, especially given the large impact they would have (with a widely adopted codec encoding bazillions of images in the coming years).
* There are many intricate details that go into codecs and visual perception. For instance, our sensitivity to visual errors are dependent on colors (all of hue, saturation, and brightness), spatial frequency of artifacts, local contrast and texture presence, et cetera.
And like OP mentioned, perceptual error metrics (including SSIMULACRA2) aren't perfectly representative of human-evaluated visual quality. For instance, libjxl deliberately makes choices that hurt SSIMU2 scores, but improve human-rated quality.