1,503 karma · joined May 28, 2020
I'm not sure but I wish you the best, OP.
The contract with MITRE was set to expire under budget cuts from DOGE, along with basically everything else. That is not them “removing the CVE reporting system” like it was done specifically. It was not saved by ‘several’ agencies or the military (???), CISA restored funding last minute.
It's memory corruption. That requires some guesswork or understanding of the underlying system (platform + ABI) and heap grooming to actually exploit but that's not a security boundary. Any vulnerable version is just going to get hammered with requests until it either crashes without an exploit or actually gets popped.
That said, OP is basically full of shit. This is absolutely exploitable and people are going to just assume the platform and ABI and spray it against the internet, particularly hoping for mod_php.
Do you do this with every repository that's brand-new to you? You refuse to, for example, use an agent to learn where the feature should generally live? This seems absurdly slow for that purpose, because even though humans can still get a deeper understanding of a codebase after several months, an agent can get a much deeper understanding over a timeline of the initial few days. Unless everything is already meticulously documented for you, I suppose.
With all due respect I seriously doubt that. What are you doing that's different? Almost every test between just Opus and Opus conducting cheaper agent swarms ends up with Opus getting better results at a lower cost. People set up harnesses just like yours and see this.
It's the job of the media to scrutinize such statements and decide whether there's a story here at all (maybe the story is Anthropic researchers have fallen into a fantasy-land and brought many policymakers with them), not to just platform them.
Speaking of fantasy lands, the one most Bluesky users live in where legacy media doesn’t editorialize ENOUGH on tech companies…No offense but this incessant focus on the 'gamedev community' is part of the reason why a lot of games suck right now. Like half of indie releases these days were clearly started as hackathon type projects, designed to go viral on gamedev subreddits and twitter (see 'friendslop', several of the 'soulslikes', 'scrollslikes', etc), but after years and years of this stuff it's clear that virality is not actually what makes a good product. This scenario where people see good software (decomps, original creations etc) and clutch their pearls about how it will affect 'the community' is propping up a lot of below-mediocre stuff and it's really, REALLY lame. It's the same kind of crap that let AAA quality nosedive trickling down into indies and this.