It contained IPFS url with a login form sending data to some hacked site so this is already a standard practice.
It is also a bit amusing when you host your own mailserver for years.
132 karma · joined February 14, 2013
It contained IPFS url with a login form sending data to some hacked site so this is already a standard practice.
It is also a bit amusing when you host your own mailserver for years.
Also it was imported by copying the modified source instead of proper git fork with history and all the contributors that made it possible.
Since i3 was designed, there were always parts that weren't open (like the pictured PCB heated bed) so nothing really changes.
Royalties can be a thing provided NFTs are traded using a smart contract that pays royalties to the creator but it's not that common since artists are compensated well enough by the first approach and don't need to milk secondary market trades.
I was researching this few hours ago and according to https://github.com/containers/podman/issues/6114#issuecommen... it just works when you add another network.
Docker registry having no IPv6 is another fun story tho.
Also there are CAN hats for rPi (SPI) or USB<->CAN bridges (using slcan protocol and Linux driver).
Works wonders on old and not-so-old hardware that can't play 1080p or 4k in browser.
It takes a bit to get used to playing on planets instead of classic maps with borders but that’s what makes this game special.
Morph can't create machines for you - it doesn't have any backends except for SSH. It means fewer dependencies but you need to create targets manually or with something like Terraform. I've only used 'libvirt' and 'none' backends with NixOps and even wrote a 'dumb' backend that unlike 'none' backend wouldn't generate and store SSH keys in state but respects .ssh/config.
One feature of morph is really nice - declarative health checks that are run after the deployment automatically or can be triggered manually.
I also find it easier to explain to not-that-technical people as it basically requires one or two commands.
For the reference: https://github.com/DBCDK/morph
You can run mainline on rPi just fine, with standard tools - the only problem is that most rPi projects on the internet won't work as they target Raspbian instead of Linux.
Check out my tutorial (gallery on the bottom) https://wiki.base48.cz/PCBMilling
The same problem arises though as you can't track senders - there's no way of knowing how many reports were produced by a single machine.
Small Haskell program using reactive-banana-automation feeds simple nodemcu firmware every second with UDP packets. It's quite easy to build RGB light this way as only one signal wire is required.