WebGL and OpenGL ES are pretty much OpenGL. Formally they are different standards, but they are based all in OpenGL: if you know one, you know the others pretty well, which is what is important for developers as you agree in the second paragraph.
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WebGL and OpenGL ES are pretty much OpenGL. Formally they are different standards, but they are based all in OpenGL: if you know one, you know the others pretty well, which is what is important for developers as you agree in the second paragraph.
That is not news, and that has nothing to do with the state of OpenGL.
Please, stop spreading misinformation about OpenGL.
In any case, abstraction layers for macOS already exist.
And, going by your definition, if Apple only allows Metal, then no API will be cross-platform ever anyway.
Everything you discuss also applies to multirepo, but worse, because there no one enforces consistency across all the project and you will end up with a broken interdependency.
Then there is WebGL and OpenGL ES, widely used everywhere too.
So, no, it is not going anywhere. In fact, Khronos themselves have said so.
They haven't supported OpenGL for years anyway, so the fact they deprecate it now is irrelevant.
Are we really going back 30 years?
That is how it has always been done and is still done.
Yes, you can do it differently with an IL, but that isn't new either (Java, .NET, etc.).
In any case, with SVN you usually do not want to give write perms to everyone in all the tree, so you end up with effectively partitioned spaces, or you make several repos instead, or you put another layer on top. With Git, anyone can easily develop global commits.
If your code/project/company uses the dependency in any way in production and it is not a part of the base system (which should be reproducibly installed), you include it; either in source or binary form.
Why is the size a problem? Developers should only be checking out once. If your repo hits the many-GiB mark, then you can apply more complex solutions (LFS, sparse, etc.) if it is a burden.
False. It is having multiple repos what creates those problems and a huge graph of versions and dependencies.
What "processes" are you talking about?
A monorepo is just 1 repo. There is nothing more straightforward than that.
That seems like a build problem, not a Git problem.
> An additional source of strain is from people abusing the repo (checking in large binaries, third party dependencies, etc).
That is not necessarily abuse. In fact, it is a good practice in many cases!
> A third is when people try to do branch-based feature development, instead of the “correct” practice of only deploying master (or weekly cuts of master).
I am not sure what you mean by branch-based development, but I don't see why that would be a specific problem of monorepos.
Most of these benchmarks are not done to predict performance in a target machine, but to find out which is faster.
While there are dozens of things that can go south in benchmarking, how to solve them is not about applying advanced stats, but about understanding and eliminating the sources of noise.
Most benchmarks in CS can be done quite easily as long as one understands all the technology stack.
They are the outliers. These experiments are typically measuring something that is effectively constant with almost zero noise, rather than some complex physical phenomena.
If you don't get an almost perfect fit, there is something going on that invalidates what you are doing (e.g. cache effects, clock effects, etc.).
In fact, if there are any outliers, I would not trust the benchmark at all. So removing them seems like trying to fix a bad benchmark with statistics.
> Statistics is hard. Like, really really hard. Stuff goes wrong all the time. Please leave it to the experts.
That is unnecessary gatekeeping. Benchmarking in CS is hard not because the maths/stats that are needed are hard, but because setting up the right experiment is hard and most people don't know all the pitfalls.
Therefore, if anything, you should leave benchmarks to CS/SE experts, rather than a statistician!
Monorepos should be straightforward unless you are managing the code of >1k engineers.
The problem is that the solution space grows super exponentially, and if you need to find an exact one, then the number of samples too.
I never understand why Mozilla doesn't allow to enable this in the settings.
So you think a kernel is large and has to be counted in the total, even if a browser also requires a kernel.
Yet you think web apps don't need libraries, so you are not even counting the browser and its dozens of libraries?
I think we have wildy different definitions of FP.
Instead, the scrutiny and investigations should be public so that the developer can defend themselves.
If your company has anything close to "reliability engineers", then you already have legal and finance teams too that can sort terms out.
The discussion is about companies that do not even have departments to begin with.
Nowadays (for almost 20 years actually), Windows supports and encourages programs to deploy their dependencies in their own folder.
It is trivial to do for developers and works perfectly for users.
Some people claim security updates are a problem, but many apps do not deal with untrusted input for starters. For those that do, like browsers, servers or your office suite, you really should be using one that is supported and updated automatically.