121 karma · joined October 1, 2019
It seems to me that people that do an hour of research are polarized hard. Either love it or hate it. The more time you spend understanding the space the more nuanced it becomes. Many are using the technology to facilitate scams and overpromising, but that doesn't make the technology fundamentally useless or bad.
I think "GameFi" is the most compelling use case. Use your in-game items (NFTs) as collateral for a loan, or lend it to other players to use while you retain ownership. Game devs could build all this functionality themselves, but they get it for free if they don't take the walled garden approach.
You can make a ton of money doing that. I personally don't find a ton of value in this as a consumer. I want to see how the clothes look on me, not on a model.
I can see people wanting to throw together pretend outfits on a model, but I'm not sure how you monetize that.
Rarity depends on more factors than "total in print".
It didn't work well at the organization because gate keepers would come in, criticize your design, but offer no alternatives. Process can't fix poor culture.