5 karma · joined September 25, 2012
1) find a problem through user research 2) asess scope & scale (is this a big problem? does it impact a lot of people?) 3) identify what the successful experience would include (more/less interpersonal interaction? faster or more leisurely? high energy or soothing?) 4) create divergent solutions, filter to find ones that work and might actually be profitable
I think the HN community in general tends to underrate the value of college in developing the kind of soft skills (project management, playing well with others, critical thinking, learning how to study something new, writing & presentation skills) that make a real difference in how good an employee/manager/co-founder can be. I would never hire anyone without at least a few years college experience - even if they kick ass at one or two things, they would probably not be as prepared to develop into new roles and skills.
Also, college gives you the opportunity to engage with subjects and people outside of your current interests/peers - whether or not that has a direct impact on your career/life, it will likely make you a more empathetic, tolerant and interesting human being.
You don't need to spend thousands on research to start getting a better sense of what problem you're solving. Send a note to http://uxhours.com/, or pick up a book on understanding user experience. Mike Kuniavsky's 'Observing the User Experience' is an accessible if not particularly comprehensive starting point; Vijay Kumar's 101 Design Methods is a broader look at the design process.