188 karma · joined June 28, 2010
The fact that this blogger, whose blog I'm reading for the first time today, has been posting archive footage and imagery, using a pretty similar format, from the same factory since at least 2019 (https://arcadeblogger.com/2019/12/26/atari-coin-op-archive-f...), and also the fact that the new post is his first blog post in 18th months, makes me think it's highly unlikely that this the post AI generated in any way.
https://hexdocs.pm/phoenix/overview.html
Not tried it, but I came across it whilst updating my knowledge on what was out there that was similar/influenced and/or opinionated like Rails.
Also, off topic re: Elixir, found this for Rust:
I guess it's difficult to justify moving away from tried and tested Rails for a new startup if you know how to spin things up with it already.
N.B. I visit HN multiple times per day. I've been a member of HN since 2010. My last comment was made in 2018. I logged in for the first time in years just to make this comment :-)
If you are considering doing your VM's on a server then it's worth a look at Unraid too - it uses QEMU/KVM under the hood but has some other advantages too.
Edit: you are likely to lose a little GPU 2-3% due to vm overhead, but GPU passthrough is as close to native as you are going to get. I've happily run a high end VR headset via a Windows VM running on Unraid in the past.
I have to say I'm impressed so far. Lot's of nice things to get one up and running quickly. But it's been thought about in a way that should allow you to mix and match the defaults it comes with in a modular way as your application grows.
With Apollo/GraphQL at its core and React on the front end it really does make a lot of sense given current trends and I'd urge anyone looking at Meteor to check it out. Great active Slack group too.
https://web.archive.org/web/20180413180014/https://www.imagi...
Does anyone know if you can get hold of a Centriq cpu & compatiple motherboard to build a local server or two? I fancy one in our lab rack to play around with.
I'm assuming that this is not possible and that they are currently just for datacentre partners who make a large order. But would be great to hear otherwise.
Tim Sweeney, CEO of Epic Games and head geek for Unreal Engine 4, must have tried Magic Leap One and he doesn't strike me as someone who just goes ahead and drinks the Kool-Aid. I guess we'll all have to wait and see.
Apologies for annoying so many people here. Now I'm getting down-voted into oblivion :-(
"The product doesn't exist. The only image of the device on that Creator page is a 3D render"
..about a company that has received over $2billion in funding is pretty childish.
If Magic Leap are watching and want to send the team here at R01 a Creators Edition we'd be really happy to start creating on the LuminSDK with UE4 and represent here in London.
Anyone from @magicleap.com - feel free to use the chat widget at the bottom left of our site to get in touch (http://realityzero.one).
Edit: took Trolls comment off - because I realised, ironically , I was now the one being overly negative. Sorry about that.
Instead of putting energy into this I'd suggest pointing the energy towards creating something yourself.
To the Magic Leap Team - I am a believer :-) especially if you nail the stuff that others don't focus on like smooth interaction models (i.e. voice, gesture, 6DOF mobile controller etc.)
We're doing our own small part to try and make that happen with our automated 3D scanning platform (http://realityzero.one)
Edit: grammar and rephrasing to allow for the inclusion of the phrase "beginning to get on my tits".
Would really like to see them support GLtf from Khronos as an input/output(API) file format. That's one of the formats we're watching closely at http://realityzero.one
I may just do a test upload of some of our scanned models later on. In fact have been scanning a load of Jurassic era fossils that will be part of the supporting cast for a late YC application submission :-) Might need to polyreduce but may still look good on Poly if poly-limit is not too low.
Check out VirtuaGL and TurboVNC. It is possible to run these two things inside a docker container, install a DE and accelerate a GUI app. I've been doing it for quite a while.
Also for all those checking the OPs original lib out. It does work and it is great and also probably the most mature option, but my understanding is that future focus for GPU inside containers is with this newer lib, also looked after by Nvidia:
https://github.com/NVIDIA/libnvidia-container
I'm fairly familiar with this stuff, though not an expert, for my startup http://realityzero.one. But, I've not been paying that much attention to this area of late, so if I've got this wrong then please feel free to correct me. Perhaps they're for different things. I know there's been some discussion from the k8n crowd about the newer lib in k8n's github issues.
On to whether you'd be insane to fund VR right now. When I checked http://vrlfg.net/ just now there were 2587 active VR sessions from a total of 840797 active Steam sessions. Thanks for that link by the way! Put another way approximately 0.3% of all active sessions on Steam right now. This does not sound terrible to me given how embryonic immersive computing is and how expensive the first generation of PC based VR kit is. I wonder how the stats would stack up for mobile VR? Most likely not higher I'd guess.
So, what's the market for PC games in 2017? Approximately $25billion (sources: http://bit.ly/2pm1wBO && http://bit.ly/2qc61ef)? The 840797 active sessions above include free or free to play PC games on Steam. There aren't so many free VR games and so today's 0.3% on Steam if extrapolated to the PC gaming market as a whole could easily equate to $75million. Not an insignificant number for a new market and new medium. Sure if you want less risk and more potential upside make a mobile game for a market with an established channel. But the signal to noise ratio in that market makes it difficult to get noticed there if you are not already established. Plus poking at a screen is not as much fun as VR development :-)
Those studios and companies that get an early foothold in the immersive software world could be the Zynga or even Google of tomorrow. I sure know how difficult it can be to raise finance in the immersive sector - especially in Europe. There are plenty of investors, even early stage ones, who still consider investing in immersive tech to be too risky/early at this stage, but I'm not sure many of them would go as far as to say doing so right now would be insane. Many of them are making some tentative investments, I only see momentum increasing in this respect.
Ask yourself this question. Do you think you'll do most of your computing sitting behind a physical mouse, keyboard and monitor in 50 or even 30 years time? Humans evolved to work in three dimensions. I just don't see us jabbing at touch screens forever. Remember the typewriter?
Some more food for thought here: http://www.dataselect.com/vr-headsets-more-popular-than-tabl...
Disclaimer: I run a company related to immersive technology (http://realityzero.one) and own the Vive, Rift, Gear VR and Daydream. So I guess you could say I'm more than a little biased when it comes to discussing the merits of immersive technology.
Not sure how long this has been brewing, but I imagine it provides a significant performance boost.
Anyone got any experience using it from the previews?
Great work Epic!
Overall, I'm most excited about VR/AR/MR in relation to storytelling and education and how the two can be combined. Houdini and Houdini Engine for UE4 are definitely are worth a considering as part of your VR/AR development stack.
I wonder if Google will have a service based on this that allows developers to add additional layers via an API and publish in their own app. That would be great.
Sure would like to add some of the models from my VR Infinite Museum:
Looks like I'll have to concede that voice acting is much more practical, for now at least.
Thanks for the links, but to my ear the samples on those links don't hit the mark. The Wavenet samples in the original article cross the threshold for me. So I'd like to try some short length dialog tests, especially as I've read elsewhere that 1 second only takes 4 minutes on a K80.
Any light anyone else can shed on this would be great.